Creator: tmassing || First Published: 11/16/2006 || Players: 4 || Size: 15x15
Categories: None
Rating: 4.08 in 13 ratings
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Comments:
jhuni (11/17/2006 10:21pm):
Theres this thing called FTA, and it's massive in this map 4/10, sorry.
tmassing (01/01/2007 12:10pm):
not a team map

Dokan (01/20/2007 03:53pm):
Just way too many properties.
joeywashere (11/21/2007 04:09pm):
lack of originality, any1 can do this
DuelStriker (11/21/2007 04:27pm):
Port overload/10
tmassing (12/09/2007 12:21pm):
1. Jhuni - No FTA. green and pink get extra economy AND there are several options to your
firtst turn. NO fta...atleast not "massive"
2. joeywashere - lack of originality? Could you be anymore of a fucki*g pric*. I think
this is very original. Not very many maps look like this. I've seen your maps. Nothing
special and seems everyone else agrees.
tmassing (12/09/2007 12:22pm):
too many ports? who cares? You can't build more than 1 sea unit on a turn. I don't
understand why this is a bad thing?
Shadow Star (02/15/2008 10:43am):
Too many property
Too many ports
too many airports
Too gigantic of a chokepoint.

There will always be FTA, and at 3 bases starting, a city is not a good counter, you need
starting infantry counters, and only if they can't choose to capture buildable property on that
turn.
You don't see a problem with all those ports? let me explain, more production facility than
can be utilized is a bad thing. If you had 10 airports and one base, and no cities, people
whould hate your map. likewise, if you have more ports then you can build on at least half of
them every turn (in Black Boats), people will hate your map.

tmassing (02/16/2008 03:36pm):
i still don't understand why the ports are bad? I like have lots of seaports for healing
and so sea units can go under the bridges. You never really explain yourself...you just
say how something sucks or not good but you never say why? All I kjnow is that I'm
playing on the map now and it's been a blast. btw ll my maps are meant for fow. Another
reason for all the ports is so a guy can't just come in with a battleship aimed at your
one seaport OR put their sub opn your port and trap you.

How can FTA be a factor when at the begiinning of the game there are so many options?
Your starting infantry can capture or go in the helicopter. If he doesnt go in the
helicopter there are like 3 spots he can go. And if he doesnt go in the copter the copter
can be used as a meat shield. There will always be FTA but with this map it's not a major
factor....and just giving a little extra money to 3rd and 4th turn counters that.



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