Creator: Paine || First Published: 07/03/2007 || Players: 2 || Size: 17x17
Categories: C-Rank, RBC Playable, Standard
Rating: 8.41 in 17 ratings
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Comments:
Riukken (06/30/2007 04:11pm):
+2 Good terrain variety.
+2 No chokepoints.
+1 FTA counter.
-1 Get rid of the two cities for CI and AB. Otherwise AB can build a recon and just go
over to CI's area and park on the base.
9/10
sirfuxalot (07/03/2007 11:32pm):
No chokepoints you say?
DJ Modulo (07/04/2007 03:21am):
looks nice
I won`t rate now, but when I tested it.

Riukken (07/04/2007 05:49am):
"No chokepoints you say?" - Sirfuxalot
There is no such thing as a chokepoint, if it is accessible by air or infantry/mech units,
because there is room still to harass the indirects.
Ratatoskr (07/19/2007 02:23pm):
Riukken is on crack.
DuelStriker (07/19/2007 08:23pm):
Probably. Great map Paine. All of your maps are awesome.
sirfuxalot (08/11/2007 01:40pm):
It's still a central bottleneck, and there's only two of them. It's a chokepoint by my
definition. It doesn't make the map bad, I just thought it was weird that you said no
chokepoints when there clearly is.
HosaD (09/29/2008 08:24pm):
Really good map. even tho the naval battle takes up a small area in the center whoever wins
it is pretty much assured victory making it a huge part of the battle.
Meta Rexy (10/01/2008 07:35pm):
I think you should expand the map vertically by two spaces.
One, you'll give the naval ships more space to move instead of getting a bottleneck, and
two, you'll fix the chokepoints on the sides of the map. :P
8/10
blanci1 (10/11/2008 10:33am):
sirfuxalot notes 2 chokey land fronts while HosaD sees a naval front in centre (was that
real experience or imagining?) while i remember learning how to bring down a couple of
stealth bombers here by quickly surrounding them with infantry or whatever and then
buying a fighter (we had big start funds)... it felt like cheating really , i mean how can ground
troops cordon in aircraft !! -- air units should be able to pass across all other units except
enemy fighters and stealths fighters and additionally copters shouldnt pass B-copters.
Anyway especially in FOG i see plenty of dynamics here, a great map. It might be
possible to force a draw , but with 2 widely seperated landfronts, sea-battle , the air ,the
mechs over the hills... i think theres every chance it can get unbalanced . Dont hold your
breath waiting for a draw.
walkerboh01 (10/04/2011 11:55pm):
This map screams chokepoints and pretty much nothing else. Playable, but not particularly fun
probably. 7/10.
Nyvelion (08/02/2012 09:09am):
This map has a name!
Xmo5 (04/11/2017 11:04am | Edited: 04/11/2017 11:05am):
I'll echo Walker here and say that this map is definitely chokey and with only 17k for 3
bases, an airport, and a port, I don't suspect that within the standard AWBW meta you'll
see anything but a traffic jam near the top and bottom. Mostly infantry, no naval battle
to speak of at that income, and some air units to (maybe) alleviate some of the chokepoint
issues?

Taking this out of A-Rank and putting it into Casual Play.



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