Creator: DuelStriker || First Published: 07/30/2007 || Players: 3 || Size: 16x14
Categories: C-Rank, FFA Multiplay, RBC Playable, Standard
Rating: 4.15 in 13 ratings
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Comments:
DuelStriker (07/30/2007 08:47am | Edited: 07/30/2007 08:47am):
See? Random terraining does work at times!
FunkyChunk (07/30/2007 02:34pm):
If it weren't for the fugly roads, those pre-broken pipe seams, those 3 single-tile
rivers, and those pointless bridges that anger the Koal gods, this map might look kind of
nice.

Shouldn't that Red Fire city be within infantry-capturing-range of Yellow Comet's base?
RDS (08/01/2007 12:51pm):
Worst Nyvelion imitation ever.
DuelStriker (08/02/2007 06:25am):
What? I wasn't trying to copy Nyvelion ;)
And whoever gave this a 1, I hate you now.
RDS (08/02/2007 06:57am):
Ah ok, sorry then. Ignore my last comment.
Generic_Person (08/21/2007 08:13pm):
Really unbalanced there Brown desert gets a lot more cities and will have an easy time
capturing them since there pretty far away from both opponents.
DuelStriker (02/24/2008 09:02am | Edited: 02/24/2008 09:02am):
Map update: Added more neutral cities near YC, shifted terrain around slightly, RF's extra
city moved within capturing range of YC, BD's FTA counter infantry moved.

Also
"FunkyChunk (07/30/2007 02:34pm):
If it weren't for the fugly roads, those pre-broken pipe seams, those 3 single-tile
rivers, and those pointless bridges that anger the Koal gods, this map might look kind of
nice. "

Koal doesn't need those roads/bridges to own you here.
Renozuken (08/25/2013 10:40am):
Going to play on this map and I am curious how it is going to turn out.
Ofc i'll rate this map after I am done to keep things fair.
So ... see you in a few weeks :D.



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