Creator: AerusalePhoxJr || First Published: 08/06/2007 || Players: 11 || Size: 60x60









































































































































































































































































































































































































































































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Shabadage (08/06/2007 04:06pm):
Most of the Ports are near useless. BM's base can't be accessed by land like everyone elses. Terrain is clumped. Scratch that, EVERYTHING is clumped together. Lack of Nuetral properties. Some countries have more properties than others. |
AerusalePhoxJr (08/06/2007 04:18pm | Edited: 08/06/2007 04:23pm):
........ ...FOR THE LAST TIME! ALL MY MAPS A BASED ON ZELDA MAPS!! |
FunkyChunk (08/06/2007 04:43pm):
Cuz' everyone loves gigantic unbalanced maps with useless ports and giant areas of terrain clumped together! Roads are for sissys, REAL men play maps with 5x7 squares of forests and an uncountable amount of plains everywhere! Every team needs more funding... More... Moar!! How are they going to be able to build stealths and megatanks everyturn without 50 cities right next to each other? Oh, and that team over there needs like 6 labs in case the other 5 are captured. Naval units can travel over rivers right? I mean, It's water so they must be able to! Now just add a GE infantry in the middle of the map for no reason, and the map is perfect! BRILLIANT I'm a jerk and you suck. |
AerusalePhoxJr (08/06/2007 04:58pm | Edited: 08/06/2007 05:02pm):
oh sut up lol.... by the way the GE infantry was sapposed to be Link and everything you siad on the top just quoted what i was thinking..now to make another zelda based map.... also im evil and everyone sucks.... |
DuelStriker (08/06/2007 05:28pm):
Just because he's new doesn't mean you should be so mean to him. At least he's trying. |
FunkyChunk (08/06/2007 06:15pm):
As noted previously, I'm a jerk. And from a playability viewpoint, this map is still pretty awful. I didn't realize this was a sprite map. I never played any 2D Zelda games, what game map is this supposed to be from? |
AerusalePhoxJr (08/06/2007 06:28pm):
Zelda,the orucle of seasons...all my maps are sprite maps |
ZLoM (08/06/2007 09:06pm):
If this is a sprite map then why are you hosting a game for it...? |
Evil Mastermind (08/07/2007 03:28am):
I hate Zelda... |
FunkyChunk (08/07/2007 04:55am):
Zelda loves you though ) : |
AerusalePhoxJr (08/07/2007 12:10pm):
ZLoM (08/06/2007 09:06pm): If this is a sprite map then why are you hosting a game for it...? ---------- becuase someone told me to..... Evil Mastermind (08/07/2007 03:28am): I hate Zelda... ---------- Zelda loves you though FunkyChunk i stole your line XD |
Shadow Star (10/05/2007 07:07pm):
OK. map wise, this is a very big no no. There aren't neutral properties, most people have multiple Labs, Which I'm still trying to figure out why anyone would need multiple labs and an HQ in an easily defendable location. the teams are uneven: OS has 23 property that produce funds, and 1 Com tower. (No Lab) BM has 47 property that produce funds, 1 Com Tower, and 1 lab, (however, their port does nothing.) GE has 38 property that produce funds, 1 com tower, and 3 labs? (why three? it's almost impossible to get to them unless they're almost gone anyways.) YC has 51 property that produce funds, 3 Labs, and 2 Com towers (not to mention their port does nothing, that and they're sandwiched...) BH has 38 property that make funds, and 6 labs.....(why 6 labs??????) BD has 45 property that make funds, and 1 com tower (and a near useless port it can make landeers and Black boats...horray) AB has 55 property that make funds, and 2 Com Towers..... JS comes with 40 property that make funds, 2 com towers, and 1 lab (a port that does nothing...it's essentially a city that cound turn into a battleship turret) Pink comes with...21 property that make funds, 4 Labs... (wow, I'd hate to be them...) Teal comes with 39 property that make funds, 2 labs, and 6 Com towers? (huh...wut??) Purple lightning comes with, 2 Bases and 2 Cities, (is that a terrible joke or what?) I can understand the maps Core design, but, you want to explain why each country gets exactly what they get? why aren't there neutral property? (or roads for that matter) why the ports that are all by themsellves? (no enemy ports in teh same body of water...) large, Open Plains, Lack of Reefs. If your going to make game maps, make them relatively playable, and (Mostly) accurate. I can't give you anything larger the a 1 on this map unless you shape it to be a little more playable. |
joeywashere (10/11/2007 11:42pm | Edited: 10/11/2007 11:45pm):
atleastt make a road dude im sure link lives in civilization. add a few neutral cities for them to fight over and u really need to give like 5 more labs to the base with 6, i agree with funkychunk ROFL WHY THE HELL IS THERE A PORT IN THE MIDDLE OF THE BASE NEXT TO THE BM. |
AerusalePhoxJr (12/23/2007 04:21pm):
lol woops |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.