Creator: khdou || First Published: 01/05/2008 || Players: 4 || Size: 30x20



























































Categories: None | ||
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Comments: |
khdou (01/05/2008 03:03pm):
yeah, so basically, an AW1 style team map, i've played this with some of my friends in real life and it works out quite well, not just in theory. 2 main fighting points and good for fog, and sea is an important element, unlike others where you just ignore sea/air or vice versa. So tell me what you think, and I'll make improvements |
NascarGamer24 (01/05/2008 03:33pm):
FTA needs to be corrected. Also, I think you forgot a shoal in the top right by Blue Moon, 2 spaces left of the left factory. |
Hydralisk24 (01/05/2008 06:02pm | Edited: 01/05/2008 06:02pm):
No reefs? ;( The sea just looks so... plain... Other than that though, looks good. |
Tyrael (01/05/2008 08:47pm):
You've got some nice terrain variety on land, but like Hyd said the ocean needs some reefs so naval combat has more strategy involved and looks better. Five bases per country is very excessive- the winning strategy involves building something on EVERY SINGLE FACTORY, EVERY SINGLE TURN. with five per side there's going to be a LOT of clogged islands and nowhere to land. Lots of narrow paths on the islands themselves as well make this a bigger issue still. I'd suggest two of the starting bases be turned into cities , and maybe one or both of the middle ones per side (left right). If you go one per island, then one country a team gets 3, the other gets 2. The one with 3 could focus more on land, and the one with 2 could focus on the sea. Speaking of the sea, I doubt that boats beyond black boats and landers will be used much, if at all. At about 15k funds per country, after the reqresite land units are all made (every base every turn wins games), there won't be much left over for ships. They could just build nothing but infantry for three turns while the opponent builds tanks and artillery, but then the tanks and artillery will likely secure an island or two giving the other team more funds with which to counter your single sub. Basically it needs more funding to support a meaningful sea battle. The slight asymmetry bothers me, because it means somehow one team will have an advantage somewhere. That and symmetrical maps just look better. Not to imply that you need these, but I'll present them for your convenience :) Useful mapmaking links: Mapmaking 101: http://www.amarriner.com/awbw_forum/viewtopic.php?t=9187 FTA Explained: http://www.amarriner.com/awbw_forum/viewtopic.php?t=8518 Popular maps by category: http://awbw.amarriner.com/categories.php Read/view and learn. Enjoy! :) Well, you asked for help, so this wall of text is your fault. Thanks for wasting 15 minutes of my life, jerk. ;) |
Tyrael (01/05/2008 08:48pm):
Nascar- Team order of ABBA fixes any FTA. (I'm assuming teams are OS+YC vs BM+GE- that way I don't have to whine about the chokepoints running N-S on the far sides :P) |
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