Creator: Locke64 || First Published: 01/31/2009 || Players: 4 || Size: 20x20
Categories: None
Rating: 0 in 0 ratings
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Comments:
Locke64 (01/31/2009 03:23pm | Edited: 02/10/2009 09:11pm):
Named so because there are four players, and because four seperate types of units
(Piperunners, ground units, naval units, and air units) all cross each other in the middle.

Teams are OS and YC vs. BM and GE (ABBA).

Lab units are Megatanks and Stealth, and maybe Neotanks, Rockets, Bombers, and Fighters
if you want.

Unit bans: just Black Bombs. They would make YC/GE devastate the chokepoint >.>

CO bans: Kindle. She'd be WAY OP on that chokepoint.

Strategy:
Piprunners will get very annoying here, because they can snipe you while you are trying to
capture cities and labs(especially GE and YC). OS and BM might want to break that pipe
seam to keep the opponent's Piperunners from getting into their base so easily.
Teal Assassins ghost the ports and bases, making them like neutral cities that navals and
Piperunners can move on, respectively. You can capture them for the extra income, but you
cant build units on them. They may be difficult to capture, though, since they're right in the
middle of the chokepoint.
Team members may be separated at the beginning, but they must coordinate their efforts to
take the bridge.



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