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Comments: |
335 (04/13/2009 10:05pm):
Ok, this is supossed to be WWII Battle for the Nijmegen Bridge (Netherlands). Land-locket ports because its only to make infantry/mech support ont he bridge, mountains to avoid people getting tanks on landers The Piperruners are supossed to be German artillery on the bridge... RF is U.K. , GS is Germany & OS is U.S. Roads in middle of the bridge for the ones who wanna use Koal Banned units: Mega Tank, Neo Tank, Piperruners |
Jbc (04/15/2009 04:38am):
Hmm, GS seems very advantaged: it has already a very good control of the bridge and it will take a while for OS and RF to capture the extra cities on their side and outfund GS, they will probably have died before... Should be easy to fix, at least by removing the GS Neotank Oh, and the upper right OS base doesn't seem very useful: why not putting it near the HQ? Oh well, i'll rate it when the testplay is completed :-) |
335 (04/15/2009 07:34pm):
@JBC, the battle for the bridge was with germans overruning allies.... BTW, i made a mistake, the GS Rockets that is behind allied lines was supossed to be RF. Maybe adding 2 more recons (1 to OS and 1 to RF) will help a little... BTW, i will add 2 RF mechs in the frontline.... |
335 (04/29/2009 06:09pm):
Fixed beach stuff (people trying to reach the other side or deploying landers) An Infantry in GS zone to make his neo tank to attack him... Fixed rocket problem, ban Neo and Mega tanks.. Infantry added on OS and RF to start capturing Balanced a little the map, |
335 (05/04/2009 06:26pm):
Comment in the map please, so 2 peeps voted and didn't comment, to counter the 5 i give a 10 xD. |
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