Creator: AzureDrag0n1 || First Published: 10/29/2005 || Players: 2 || Size: 20x20
Categories: None
Rating: 5.80 in 10 ratings
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat!
Comments:
Nahbien (10/30/2005 01:41am):
Hmm, properties well spread out, chokepoints spread out, looks pretty good. 8/10
Paine (10/30/2005 12:28pm):
I assume the orange city is to negate the first turn advantage?
AzureDrag0n1 (10/30/2005 07:39pm):
Yes that is correct.
Philip (11/02/2005 01:16am):
good map, as long as the yellow player concentrates on quickly being on one of the airports.
the yellow building gives YC an advantage of 3000$, however this advantage is outweighed
by the fact, that the other player reaches the airports and other buildings earlier.

but maybe that was just my mistake, as I captured the factorys on the top and on the left first.
I think i should have invested in an APC and and one infantry right ahead and then captured
one airport... next time, maybe
AzureDrag0n1 (11/02/2005 07:05pm):
Well AB can capture those factories faster than BH can. Well if BH does try to get those
factories first then AB will have an even bigger economic advantage.
Where no one knows (07/31/2006 09:02pm):
I don't particularly Like your FTA counter, as the port forces a unit to either go backwards, or
allow funds to gather for his oponent. otherwise, the map is decent 7/10
Marv (08/14/2006 08:59pm):
^ agreed



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.