Creator: i am not airob || First Published: 03/07/2010 || Players: 2 || Size: 27x27
Categories: None
Rating: 0 in 0 ratings
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Comments:
i am not airob (03/07/2010 12:20am):
ok i´m gonna explain how this works:

b-ships are just experimental, i might remove them if anyone gives enough of an argument
of how they are imba/boring/shitty/not-sexy

now for the neutral bases, they are supposed tobe captured both first by CI, great.
now, CI will take 3 turns to capture one, while BM 4, yeah lot of time which gives the
center base a recon rush issues blablablabla.
now to fix that, i put a load of pre-deployed units in that corner isle, the first group
is meant to arrive turn 3. now, why recons on isle you say? well in FoW, you will know
what your opponent sent in the lander...only for that
also don´t come "omg the enemy could just send the units to the other said tostop captures
definitedly"...no...pre-dep. units are meant to go one way only, if they are sent the
other you´re stupid.

yeah, CONTESTED AIRPORTS OMFG. you have an AA in the corner though, and you´re having a
2-1 base superiority, and also i wanted to expriment with these contested airports.

so i guess the setup favors the central bases in the first turns but the table will be
progressively turned the other way.
as for the other part of the map, yea the big ass isle on the top-right, it´s just another
front,(i wanted to have two HQs so this doesn´t ends stalematish) so BM has the advantage
on the top-right but CI does on the rest.
give any suggestions and stuff please. playtesters needed.thanks and enjoy!

i am not airob (03/07/2010 12:22am | Edited: 03/07/2010 03:10pm):
EDIT: remoed bship and changed to a normal FTA counter
airob (03/07/2010 03:23pm):
edited
mrapex (03/07/2010 03:55pm | Edited: 03/07/2010 04:05pm):
The FTA seems off, you might want to make the top island a 2-base thing and add a regular
fta counter there.

Also: the point of an FTA counter is to not give postional advantage to one player, but BM
has it in the middle island because there are contestable properties he gets to first, you
might want to try to figure out a fta counter there or just get rid of all possible
contestable properties on the center island.
airob (03/07/2010 05:33pm):
fixed



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