Creator: Neville Longbottom || First Published: 01/31/2011 || Players: 2 || Size: 35x25




























































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Kruegster (02/01/2011 12:19am | Edited: 02/01/2011 12:32am):
Stuff to improve: -Do not leave the two nuetral bases the same distance away from both players. Because of this, the match is focused on getting both of those side bases. Both players should make APCs to rush both of them (as the map is now). Whoever gets both side bases has 6 bases vs 4 and is almost certainly going to win. You could take the bases out, or else predeploy one base to BH and one to JS. -Make all cities nuetral, having all the starting cites makes an FTA. As the map is now, BH starts with 7000, and a perfect FTA counter for 7000 = 3500. An infantry is not worth 3500. -Make more chokepoints. There are only four squares of chokepoints in the huge middle section. One good place to add a chokepoint is in the middle, where the 9 seams currently are. -Personally I do not like silos. A player can just leave an infantry by them, and as soon as the enemy puts expensive units nearby each other, he can launch the silos. ...Camping and waiting for the right time. The silos make the game about luck: you hope you can get a good hit on your opponent with all four, but you don't when the best time is. |
Neville Longbottom (03/15/2011 12:48pm):
Made some changes after testing, I think I know how this map will play now and I really like it. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.