Creator: Neville Longbottom || First Published: 01/31/2011 || Players: 2 || Size: 35x25
Categories: None
Rating: 7.33 in 6 ratings
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Comments:
Kruegster (02/01/2011 12:19am | Edited: 02/01/2011 12:32am):
Stuff to improve:
-Do not leave the two nuetral bases the same distance away from both players. Because of
this, the match is focused on getting both of those side bases. Both players should make
APCs to rush both of them (as the map is now). Whoever gets both side bases has 6 bases
vs 4 and is almost certainly going to win. You could take the bases out, or else predeploy
one base to BH and one to JS.
-Make all cities nuetral, having all the starting cites makes an FTA. As the map is now, BH
starts with 7000, and a perfect FTA counter for 7000 = 3500. An infantry is not worth 3500.
-Make more chokepoints. There are only four squares of chokepoints in the huge middle
section. One good place to add a chokepoint is in the middle, where the 9 seams currently
are.
-Personally I do not like silos. A player can just leave an infantry by them, and as soon as
the enemy puts expensive units nearby each other, he can launch the silos. ...Camping
and waiting for the right time. The silos make the game about luck: you hope you can get
a good hit on your opponent with all four, but you don't when the best time is.
Neville Longbottom (03/15/2011 12:48pm):
Made some changes after testing, I think I know how this map will play now and I really like it.



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