Creator: AndIMustMask || First Published: 02/02/2012 || Players: 3 || Size: 29x29

































































Categories: None | ||
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Comments: |
AndIMustMask (02/02/2012 11:27am | Edited: 02/02/2012 01:49pm):
how so? |
blozzee (02/02/2012 11:53am):
GE have alot more advantage than others :/ |
AndIMustMask (02/02/2012 01:48pm):
Tried to set up everyone evenly. I realize that Lash would love this map. |
blozzee (02/02/2012 02:17pm | Edited: 02/02/2012 02:17pm):
Natural basses are closer to GE side |
AndIMustMask (02/02/2012 02:43pm):
you have a point. i'll try and shift them farther away. |
AndIMustMask (02/02/2012 04:02pm | Edited: 02/02/2012 04:07pm):
shifted buildings in the bases so everything should be about the same distance in terms of infantry movement. at least i think. |
blozzee (02/02/2012 05:16pm):
looks better now but the bridges are kinda chokey imo especially on BM and OS side. I would prefer add few more bridges. |
AndIMustMask (02/02/2012 06:17pm):
expanded the entrances to the center island |
Rockoe10 (08/22/2012 02:10pm):
It looks to me as though BM is closer to OS than he is to GE. Am I wrong? Maybe moving BM to the upper left a little would make it more even? |
Madd Maxx (07/09/2014 03:30pm):
10/10 great job! |
McRealz (07/21/2021 01:58pm):
8/10: Love the circular flow of this map! Only thing we're finding is that Green Team is at a disadvantage in regards to the income race. Red/Blue can create a B. Boat and get over to their 6 cities in a single turn whilst Green has 2 create 2 B. Boats and 2 turns to reach their 2 separate corner islands. This can be fixed by positioning the islands closer or giving them another advantage. I see where Green has its bases and ports close enough to move an infantry into a ship in one turn vs Red/Blue, but I don't think that evens out this disadvantage in the long run. Overall though, love the map idea and multiple fronts. Just needs some tinkering to get Green evened out with Red/Blue. Nice job! |
Bulletmagnet (07/23/2021 02:59am):
Green not only goes last in turn order, but is furthest away from the central comm tower AND has the supplemental island properties split into two islands! It is objectively terrible to play as GE on this map and this map suffers severely from FTA problems like no other map I've seen before. GE doesn't even get a starting infantry, GE gets nothing whatsoever. Could one of GE's island properties start pre-captured please? I feel like this would go a long way. There's probably a more complex and better solution with tweaking the positions of everything GE has, along with giving them a starting infantry. But so far GE should probably lose this map every single time, given the same skill level of players. |
Bulletmagnet (07/23/2021 03:40am):
Sorry I had counted the distances to the center wrong, GE has a clearer path to the center than I first saw. So that's not an issue. I think FTA can be more fairly addressed by something like this: https://awbw.amarriner.com/prevmaps.php?maps_id=95320 |
Bulletmagnet (07/23/2021 05:03am):
Wait hang on no, I change my mind again - I did indeed read it correctly the first time, GE bases are further away from the center than OS or BM. https://awbw.amarriner.com/prevmaps.php?maps_id=95320 I feel like this fixes all issues with the map for me |
Le lieu tenant (09/16/2021 01:49pm):
blue moon is too close of the center in top of not having a close frontier with green.... |
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