Creator: Snietzsch || First Published: 05/25/2015 || Players: 2 || Size: 24x18
Categories: None
Rating: 0 in 0 ratings
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Comments:
Snietzsch (07/24/2012 12:54am):
Teams: Orange Star + Grey Sky, Black Hole + Red Fire
CO Bans: Broken 5, Sami, Javier, Sturm, and anyone else if desired
Unit Bans: Black Bomb, Stealth, and anything else if desired
Lab Units: Infantry, Mech
Funds per Turn: 1500, 2000, or more if desired

A team game! One member per team gets infantry and must capture the HQ/Lab and assist
their partner with air units and infantry. The other must do his/her best to secure the
center, defend the HQ, harass the enemy infantry member, and assist their partner's front.

Also, I highly recommend that anyone who plays this map talk with their partner outside of
the game. This map is meant to stress teamwork, and AWBW might not have the best system
for discussing plans that will often times need to be adjusted or refuted by the other
partner. Use IRC if you don't already.
the-deadly-shadow (05/25/2015 07:38am | Edited: 05/25/2015 07:42am):
I think the intended gameplay on the map will be nice.

A few comments of my side are:
-The countries OS and RF have only 10 properties, while they can only build more expensive
units. I think an income of 15k would be to little, so I would suggest funds to be at
least 2k per property.
- OS can probably use their FTA to control the center. This will give GS the advantages in
capturing the center properties and makes it a lot harder for RF to defend the airport on
the island of their HQ.
- OS has the advantage in being the frst to break the pipes.

I don't know how important securing the center in the early game will be, but as funds are
high and there
are 6 properties and it is strategically important for defending the HQ's island there I
suggest it will be very important, yet OS has the advantages securing the center. If it
really turns out to be important the game will be greatly affected by the play on the
first turns. GS and BH game can even be ruined before they
fire a single unit.

I think your FTA counter is not right. It will be important for OS to secure the center
and break the pipes first, so GS can expand faster. What I would suggest to give RF an
equal chance to secure the center is giving OS and BH predeployed a few meches to capture
cities, by the starting position of the mech and preowned cities you can counter FTA.

This also makes RF and OS slower, so this gives BH and GS more options to help their
partners in battle before the game is already decided.
Snietzsch (05/25/2015 10:59pm):
Couldn't really think of an FTA counter for this. The funds are far too high for something
small, and it'd have to be something elaborate.. Predeployed mechs ruin the idea of the
game. OS and BH don't get to capture cities. Ever.

The FTA will probably stick around. I know it's there, but I've no idea how to counter it.
I might try to give an extra city to be captured, for a short term benefit, but that's
about all I can do without getting into some degenerate theorytarding. I also might swap
the colors for one team. I dunno if vehicles should move first, or if infantry should move
first. idek what I was thinking when I made this map.
TheGamerASD (07/26/2022 05:46pm):
Untagged because the map actually has only 2 players. Labs don't count as HQs if there are already HQs on the map. Message me if you fix it and I'll retag.



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