Creator: FrostyChill || First Published: 04/30/2014 || Players: 2 || Size: 18x14


























Categories: None | ||
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Comments: |
Xmo5 (04/30/2014 11:07pm):
why you self 10 |
Myroc (05/01/2014 11:19am | Edited: 05/01/2014 11:20am):
First of all, you've given the FTA counter to the wrong country. The infantry should be given to Cobalt Ice, not Amber Blaze. Secondly, the missile silo creates a lot of problems. With the current setup, AB will reach the missile before CI does, every time. If the FTA counter is given to CI, then they will instead reach it before AB does. It creates a lot of imbalance and should really be removed. While I'm not usually that averse to seeing assymetrical maps, this map is a bit too small to make it work. It's also a bit boring, with only one real front. The island is largely insignificant and the top left corner could probably be better utilized than by just sticking a missile in there. Overall I think the following could be done to improve the map: *Remove the missile. *Add more cities to the island. *Add properties in the top left corner and open it up to ground units. Overall, though, the map isn't TERRIBLE, I suppose. It's at least not one of those "BLACK HOLE VERSUS EVERYBODY!!1111!" where one player is given 20 megatanks or the like and pitted against everyone else that most first mappers are prone to making. 5/10 |
Xmo5 (05/01/2014 07:46pm):
Thanks for that! I always feel overwhelmed with the need to provide legitimate feedback on these maps because nobody else really does. This makes me feel better because I was starting to get hoarse saying the same things over and over. :) |
Nyvelion (05/02/2014 11:16am):
When you've been here long enough, you realize that such comments are a waste of time. It's only worth commenting on the map title, and on the last comment made by someone else. |
Xmo5 (05/06/2014 09:27am | Edited: 05/06/2014 09:32am):
I agree that those comments are *usually* a waste of time. Also, you may have me beat, but I have been here quite a while now and I still can't help but want to make people get it. Well, at least the basics of balance and playability. In my life in general, I tend to be like that- I will go to great lengths to help someone try to understand what I'm talking about if they're confused and I feel that the understanding will benefit them (and I only *sometimes* have to chain them to the wall and glue their eyes open to make them pay attention :P) I might be especially enthusiastic in this case just because I used to be that guy making horrible maps that nobody would ever want to play on. Finally someone who actually knew what they were talking about gave me some real advice and directed me to the forum guides and 6 years later I think I make pretty decent maps (for the most part). Who am I to say that there isn't another poor confused Xmo5 out there making bad maps because nobody ever told him otherwise? |
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