Creator: BamboozleV || First Published: 03/15/2015 || Players: 2 || Size: 19x17















































For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
Everdan (03/18/2015 01:26pm):
Hmm. Interesting, but rather cramped on all three fronts, to the point where I'm slightly worried that it will stalemate, because all it takes to defend is an arty + some infs on each front. Tanks can't make any sort of progress because they can be bogged down by infantry, and possibly even mechs since the space is small enough and the supply lines are short. The copters might help with that but I'm not too sure how much. Personally I'd remove the centre mountain and open up each front a little, possibly by removing the two- mountain clump along the top and bottom. Given the rather heavy terrain around OS's northern base and the lighter terrain around BM's northern base, I'd say the fronts will develop somewhere around the two mountains on the top and bottom, and probably somewhere around the centre mountain in the middle. As it is I think it's slightly too easy for BM to place an arty on that city 3S, 2W of the northern comm tower, which would exert a lot of influence over the centre. It's difficult to dislodge it once it's there, since BM will have an easy time supporting it thanks to the light terrain around his base. B-copters won't work because AAs can easily reach that square from way back in BM's camp. This could be fixed by lightening terrain around OS's northern base and making it heavier around BM's northern base, or by connecting that city to the central front via a land bridge and adding a shoal left of it to provide more squares for attack. As the map is, I'd say Sami, Lash, Kindle and possibly Rachel are overpowered, the first because her mechs can easily reach the front line and her infantries dominate the cramped spaces, the next two because they cannot be easily pushed off vital contested cities on each of the fronts, and the last because her missiles will be devastating against a confined army. The edits should help fix this slightly. Overall I think it'll be a great map once you've edited it slightly, with nice options for front-switching. and difficult deployment decisions to make. Cheers! |
BamboozleV (06/25/2015 06:41pm):
Thanks for the feedback, edited it to lighten up the terrain on the ares specified and to improve the city layout a bit for the aforementioned COs to be less powerful. |
Starduster (11/17/2020 09:04am):
symmetry problem: 1 city miss at north-west corner |
quote58 (05/01/2022 07:49pm):
I like this map but the missing city on the top left really needs to be fixed |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.