Creator: Everdan || First Published: 01/19/2016 || Players: 2 || Size: 24x24
Categories: A-Rank, Standard
Rating: 4.90 in 29 ratings
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Comments:
Everdan (01/20/2016 04:36pm):
A map inspired in part by Bamboozle's Section.80 and Mori's Baelor.
Everdan (01/25/2016 10:55pm):
I think this is a pretty cool map with dynamic side fronts and interesting tactical options down the middle around
the cities with diagonally adjacent mountains. Putting in A-rank and under review.
Mori2 (05/31/2016 02:49am):
This is honestly potentially S-Rank and I'm sad I missed this gem. Will test it out in a
bit and see how I feel on it.
Xmo5 (08/07/2016 09:36pm):
This was a pretty sweet map to play on. I'd probably back the S-Rank; it's at least a high A, I think.
the-deadly-shadow (10/31/2017 07:30am | Edited: 11/09/2017 05:32am):
This map didn't use to have the pre-deployed arty and APC on the comtower. I think it used
to be better without them.

In the previous version, you coud land a T-copter on your cruiser and hijack that comtower
behind your enemies base.

anyways, it remains a good map.
Pika Rizard (02/06/2018 04:33am):
Wait a minute. How can we build a ship here ? The ports are surrounded
by the shoal. Only landers and Black boats here.
Rockoe10 (03/28/2018 05:30am):
I think thats the point. Only the "Bay" can build anything bigger and it
would be land locked. A sort of "turrent" if you will
evmaster1 (01/28/2023 04:36am):
Shoal locking is such a meme I wish Discord would get off their high horse and set my naval units free. It's bad enough
everyone freely assumes ports are useless - Of course they are when you can't use them to lock down sea routes they way
they were intended.
Ratatoskr (05/01/2023 11:07am):
PSA for Global League games: the labs here are just decorative / defensive terrain. You won't get anything for capturing them, unless the game settings have Lab Units enabled (which League games don't).
Rock Golem (05/05/2023 11:14pm):
Evmaster has a point. If ships are so weak why are they shoal locked?
apple12312301 (05/10/2023 07:39pm):
i should never have 5 pointless units
Sunrise (05/12/2023 06:05am):
This map is too stally, how do you push on this map!
Sunrise (05/12/2023 06:07am):
This map is too stally, how do you push on this map!
GGnome (05/12/2023 04:49pm):
It's really only 3 pointless units Apple, the APC can be freed (destroying the pipe also opens up an aircraft route) And the black
boat is used as a 1-way gate through the center, if the opponent tries to destroy it in an early push then you build meter.

Now if only we had Days of Ruin transports to grab the two units on the side, it's too cumbersome otherwise.
Stinkus (05/16/2023 03:13pm):
No offense to the map maker but I dislike this map. The chokes north and south
are annoying.
Adept999 (05/21/2023 06:34am):
At first sight: Overdone with to much unnecessary complexity.
The stuff across the sea, the prisoned APC and bb seems so forced. 4/10

Meta Rexy (08/16/2023 01:53pm):
I don't even think the artillery is worth building a lander for. You're probably better off deleting it
once you can get a black boat to the shoal so your infantry can capture the city it sits on.

Even if the ports weren't shoal locked, naval units are totally useless here except for a carrier on
the forward placed port to deter air units that move through the pipe seam once broken.



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