Creator: Sharkbitch || First Published: 08/04/2018 || Players: 2 || Size: 28x24











































Categories: None | ||
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Comments: |
Sharkbitch (08/04/2018 09:58pm):
A redesign of my original map. The islands weren't valuable enough to contest and it was a bit too cluttered in the middle. Hopefully this fixes things. :> |
Bamboozle (08/05/2018 06:07am | Edited: 08/05/2018 06:07am):
This is pretty cool, but I wonder if you intend the side islands or the main island to be the forefront of the battle. There are currently 4 captureable properties per side on the main island, and none of them are particularly contested except for maybe the comtower. Since only one side gets access to a port on the top or bottom, the islands aren't really contested either. 7 properties per island brings it up to 11 total properties that one side can capture, and really none of those can be contested substantially by either side. The capture phase might look a little boring, and there likely won't be too much action in terms of combat until much later in the game. As far as fronts go, there also seems to be just one. You would think you could launch a naval/air assault from the island onto the enemy core, but the gigantic wall of mountains makes it an impediment to deploy troops and vehicles, so air units would likely be the only reliable means of attack. Even then, without ground troops to take control, they wouldn't be too powerful. I hadn't seen the original map, but my suggestion is to add some more objectives or properties to fight over on the central island. The mountains effectively force both sides to funnel their units into the very center if they want to attack. Giving players multiple viable routes to attack from tends to bring some more creative and generally healthier gameplay than just forcing them into one relatively narrow front. You could also consider giving each side a port near their HQ so that they could contest the islands, as it's pretty one- dimensional right now. I like the design and think it could have a lot of potential. Once some changes like those above are made, this map could become much more action-packed, for lack of a better term, and would transition from a game of predetermined capturing and building up armies into a more back-and-forth, skill-based game where combat could potentially start much more early. |
Sharkbitch (08/05/2018 10:00am):
I updated the map to how you suggested. :D Hopefully it looks better now. |
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