Creator: tearless || First Published: 01/07/2021 || Players: 13 || Size: 31x36















































































































































































































































































































































































































































































































Categories: None | ||
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Comments: |
tearless (01/07/2021 08:42am):
Base on CO-Dani's map: Safest Place on Earth. https://awbw.amarriner.com/prevmaps.php?maps_id=60797 I tried to improve it for a much better chance that zombies could win. Please must use the settings as list below: Tags: Off Weather: Clear CO Powers: On Fog: On Funds Per Turn: 1000 Starting Funds: 0 Limits: All Off CO Bans: CGH plus Sasha, Javier and Kindle Unit Bans: Pipe Runner and Mega Tank Lab Units: Everything else minus Infantry and Mech Recommend White Nova(The zombies) that picks up Sensei |
Surto6 (01/07/2021 06:46pm):
nice dice |
tearless (06/12/2021 08:51pm | Edited: 06/14/2021 07:15pm):
Lab zone reworked. Add ghost airports. Several locations rebalanced for more early options (for humans, mostly.) --- Did I missed something? |
tearless (08/17/2021 04:45am):
Cut some woods for less cover to zombies. More buff for outside forces. |
Meta Rexy (06/07/2023 11:50pm | Edited: 06/07/2023 11:53pm):
Pink and amber are the only allies with access to missile silos, and only Pink can use his on turn 1, before any of the zombies have moved. However, it probably isn't too helpful to use it until the allies are certain they can wipe out a key target, like the Neotank or one of the MDs... I think you should turn the pink neotank into an MD. It's already bad enough that there isn't an efficient counter nearby, and it's unnecessarily fast. If the allies fail to destroy it in a single turn, it will likely disappear into the fog and fully repair at a nearby city... |
tearless (06/21/2023 01:43am):
-Lab zone slightly reworked, added one tower for each survivor groups, in exchange for number of towers in outpost zone reduced to 2. -Removed 4 cities and some zombies. |
tearless (10/16/2023 04:17am):
-Raise starting income to 8000, and more pre-deployed troops for humans. |
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