Creator: farmerboy || First Published: 09/07/2005 || Players: 2 || Size: 31x31
Categories: None
Rating: 7.38 in 16 ratings
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Comments:
COeagle (06/07/2005 06:55pm):
Wow, challenging for both sides! OS is hard to expand, and BM has to fight on four fronts or
more. Could use some neutral cities though. I know it's a maze map, but it should be
less "chokey". Again, too many maps that favor Grit, Lash, and Sami. Don't add too many
cities, since I want Sensei to suck :P. 7/10!
farmerboy (06/08/2005 02:36am):
Ok, opened up a few more passageways and added a few cities on each side.
Dullahan (06/08/2005 04:56pm):
OS has a really big advantage in terms of going first considering that BM only has
slow-moving mechs while OS has both APCs, infantries, and mechs. Personally, I would
reverse the order (let the person in the middle go first). The way it is, with funds at
1000, BM only has enough resources to secure 1 front (possibly 2 depending on the COs and
the levels of the players). Looks like it'd fit in perfectly in one of the AW campaign if
BM was changed to OS and OS was changed to BH. ^_^

BTW, Grit & Lash are still really powerful on this map. Still too many chokepoints. 7/10.
Dullahan (06/08/2005 05:00pm):
The top and left fronts are going to be easily secured by BM. Bottom and right fronts are
easily secured by OS.

Actually, upon further consideration, I take back my statement about how OS > BM on all
fronts. However, I still think the order should be switched to make it more of an invasion
map (Perhaps with a few adjustments to property locations).

Sami rules early game considering the predeployed units. Sensei's okay but he doesn't have
the capture bonus, making Sami way better. I change be score to 9/10.
(06/22/2005 12:53pm):
i like this map and i plan to play it now but what happens if BM heads straight up for OS HQ
and ignores the rest?!?
(08/26/2005 11:15pm):
Interesting map, it's well balanced. But Max, Eagle, Drake, Kanbei (Depending on Funds),
perhaps even Andy, and stuff aren't effective here. -.-

Ah oh well, 8/10
whiteshield (11/02/2005 10:07am):
I think you should revise the map and make it a 4 on one to rectify the problem of BM going
right for the HQ.
armorforSLEEP (11/02/2005 08:56pm):
the top right corner thats all straight is bugging the heck out of me...everything else is
curvy...AHH
DSMaps3 (10/21/2021 01:56am):
https://awbw.amarriner.com/prevmaps.php?maps_id=108346



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