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Comments: |
Cordwag (03/28/2006 07:06am):
any comments for this map or ideas? |
Bobary (04/14/2006 08:35pm):
FTA, but overlooking that 9/10 |
jhuni (07/31/2006 01:08am):
FTA! and the center propertie make serious balance issues you could give 2 of the cities close to the bases to a neatrul player to fix balance |
catan (07/31/2006 01:23am):
what about rivers |
jenkins (10/18/2006 07:30pm):
What about them? |
Genius (10/09/2007 09:35pm):
am playing this map now, the huge amount of trees makes for very interesting FOW battles, fun to play, its a 10 :D |
blanci1 (04/29/2008 05:06am):
yeah , good map, looks fun, but that central factory is way too much!!! the whole game pivots on its capture... whoever gets it, wins! .... much better to put 2 nuetral properties (or if you insist factories) on half way line at either side, giving more strategic choices. -- with a centre factory like jhuni says your gonna exacerbate first turn advantage problems. With a day 1 income of 11000 you need to give the 2nd player half that sum (ie 5000 or 6000 ) as financial balance... and also something of strategic balance too (something useful early on) perhaps an APC and an infantry or an artilery. Jhunis idea is quite neat i supose, if you follow it.... it gives the 2nd player some extra funds and distracts part of the frst players strategy, Good map.. worth fixing. Oh, 1 other problem which i heard about on other maps....is you might get infantry spammated with so many factories.... in 10 days i could get like 40 infantries spammed out clogging up the highways and the drains too. I dont have experience with such high factory numbers.. maybe someone else can comment on this...or just wait and see what happens in games. Nice one and good luck |
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