Creator: GeneralJamez || First Published: 07/27/2021 || Players: 6 || Size: 35x27
























































































Categories: None | ||
|
For design map discussion or to get suggestions from other users, visit the AWBW Discord Chat! |
Comments: |
GeneralJamez (07/27/2021 07:07am | Edited: 07/27/2021 07:13am):
If you know the reference of this map then a pat on the back for you fellow comrade. Notes from the field: Each player has one of each structure (except Orange) 1 Comm Tower 1 Airport 1 Seaport Forrest and Roads don't exist because: A. The original map this is referencing doesn't have forests B. The creator doesn't know how to forestand roads (will add them after gathering intel from other players) This map can be a: FFA 2v2v2 (Red + Green, Grey + Orange, Blue + Yellow) 3v3 (Left side vs Right side) Survival of the Hill (1v5, Red vs Everyone else) Red has to try and survive for 30 days (or you guys decide how many days red has to survive for). Red wins if they are able to survive within the day limit or if they are able to capture 2 Enemy Labs (or ALL enemy labs if you guys want to) Anyways I am new to map making and will gladly take any suggestion from the player base on how to adjust the map and to add forests and roads so leave them in the comments and I will read over all of them to try and adjust the map until it is good enough. |
sheckyvgm (08/03/2021 09:07am | Edited: 08/03/2021 09:15am):
OS has too many easy com towers (3) and too many bases given the choke points |
Army of People (08/16/2021 04:52am):
Mentioning wyam1694. If only comment has tagging system. We need Sub Zero Hour, Magmageddon, Carville. And all 1v1 maps (wyam1694's Cabana Republic is pretty good, haven't played his Infinity Isle). Note that I'm a noob (lack of experience), so my reviews should not be taken seriously. |
Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.