Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/15/2009 - Last Updated: 05/14/2009 - Dawn of the Dead
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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sccivs
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
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Max Force [ 12815 / 27000 ] Max Blast [ 12815 / 81000 ]
Baco
Units gain +10% attack.
18000
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Black Wave [ 16400 / 27000 ] Black Storm [ 16400 / 81000 ]
Falconewing
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Gold Rush [ 27000 / 27000 ] Power of Money [ 49595 / 81000 ]
p1agu3
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
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Tsunami [ 24140 / 27000 ] Typhoon [ 24140 / 81000 ]
335
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
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Copter Command [ 7650 / 27000 ] Airborne Assault [ 7650 / 81000 ]
SilentSaber
Units gain +30% attack, but lose -20% defense.
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Knuckleduster [ 6320 / 27000 ] Haymaker [ 6320 / 81000 ]
Fenwicky
Luck on attacks is +0 to +19%.
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Lucky Star [ 1260 / 27000 ] Lady Luck [ 1260 / 81000 ]
trix1117
Units gain +10% attack.
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Black Wave [ 320 / 27000 ] Black Storm [ 320 / 81000 ]
bengrimm84
Units (even air units) gain +10% attack power on plains.
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
YukiKitsune
Units (even air units) gain +10% attack power on roads.
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Forced March [ 8600 / 27000 ] Trail of Woe [ 8600 / 81000 ]
Drakodan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
225000
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 30760 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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