Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/11/2009 - Last Updated: 07/22/2009 - Scattered Decisions (Immigration Style)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
colonel66
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
RyuSamaSan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. No day-to-day abilities.
16100
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
Turbo Charge [ 27000 / 27000 ] Overdrive [ 50395 / 81000 ]
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
end
No day-to-day abilities. Units gain +30% attack, but lose -20% defense.
200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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POWER
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
nappiaivo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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Max Force [ 570 / 27000 ] Max Blast [ 570 / 81000 ]
Max Force [ 200 / 27000 ] Max Blast [ 200 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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