Absolutely Bonkers
Day 21 - Turn: 07d 06h 05m - Total: 137d 04h 53m
Game Started: 05/29/2025 - Last Updated: 12/04/2025 - Bacterial Diamond
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Meteor
Angry nell I told you this would happen!
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Cadeor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
144:00:41
62900
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Urban Blight [ 12025 / 37800 ] High Society [ 12025 / 75600 ]
Urban Blight [ 25550 / 32400 ] High Society [ 25550 / 64800 ]
lanthir_lamath
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
202:05:06
600
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    Unit-count sprite
    x 189
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    x 9
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    x 1
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    x 34
    Unit-count sprite
    x 1
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    x 3
    Unit-count sprite
    x 1
  • 728350
  • 327000
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Urban Blight [ 37800 / 37800 ] High Society [ 75600 / 75600 ]
Urban Blight [ 200 / 43200 ] High Society [ 200 / 86400 ]
CleanerCode
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
117:15:58
138900
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Urban Blight [ 23000 / 27000 ] High Society [ 23000 / 54000 ]
Urban Blight [ 11500 / 27000 ] High Society [ 11500 / 54000 ]
Kupie
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
158:19:29
47800
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Urban Blight [ 10850 / 32400 ] High Society [ 10850 / 64800 ]
Urban Blight [ 18925 / 27000 ] High Society [ 18925 / 54000 ]
depre
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
122:15:09
52100
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Urban Blight [ 16025 / 32400 ] High Society [ 16025 / 64800 ]
Urban Blight [ 14275 / 32400 ] High Society [ 14275 / 64800 ]
LuckyGunnerMat
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
137:04:52
187800
  • 296
    Unit-count sprite
    x 25
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    x 250
    Unit-count sprite
    x 10
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 439250
  • 244000
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Urban Blight [ 37800 / 37800 ] High Society [ 75600 / 75600 ]
Urban Blight [ 37800 / 37800 ] High Society [ 62000 / 75600 ]
Bulletmagnet
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
130:06:19
74800
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Urban Blight [ 17000 / 37800 ] High Society [ 17000 / 75600 ]
Urban Blight [ 5500 / 37800 ] High Society [ 5500 / 75600 ]
rundumnurd
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
148:19:03
44600
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Urban Blight [ 13600 / 32400 ] High Society [ 13600 / 64800 ]
Urban Blight [ 20300 / 27000 ] High Society [ 20300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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