Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/08/2021 - Last Updated: 07/08/2021 - By land, sea, and air 3v3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ivanoski
Units cost is reduced to 90% (10% cheaper).
00:00:00
47700
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Barter [ 720 / 27000 ] Merchant Union [ 720 / 45000 ]
Farofafeijão
Unaffected by snow, but rain affects him the same as snow would for others.
00:29:18
51000
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    Units in vision only
  • 0
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    0/?
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
Obi-Wise Kenobi64
Units cost is reduced to 90% (10% cheaper).
00:23:26
400
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    Units in vision only
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Player team
Barter [ 360 / 27000 ] Merchant Union [ 360 / 45000 ]
ATwiz
Units cost is reduced to 90% (10% cheaper).
00:20:00
22000
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    Units in vision only
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:35:22
28000
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    Units in vision only
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Player team
Urban Blight [ 14000 / 27000 ] High Society [ 14000 / 54000 ]
JimmyLaskera
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:32:26
29000
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    Units in vision only
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Player team
Copter Command [ 13000 / 18000 ] Airborne Assault [ 13000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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