CO Info
CO Info
Andy
No day-to-day abilities.
Hyper Repair -- All units gain +2 HP.
Hyper Upgrade -- All units gain +5HP, +10% attack, and +1 movement.
Hachi
Units cost -10% less to build.
Barter -- Units cost -50% to build.
Merchant Union -- Units cost -50% and ground units can deploy from cities.
Jake
Units (even air units) gain +10% attack power on plains.
Beat Down -- Land indirects gain +1 range, and plains bonus is increased to +20%.
Block Rock -- Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
Max
Direct units gain +20% attack. Indirect units lose -10% attack and have -1 range.
Max Force -- Direct units gain +1 movement and their attack increases to +30%.
Max Blast -- Direct units gain +2 movement and their attack increases to +50%.
Nell
Luck on attacks is +0 to +19%.
Lucky Star -- Luck is improved to +0% to +59%.
Lady Luck -- Luck is improved to +0% to +99%.
Rachel
Units repair +1 additional HP (note: liable for costs).
Lucky Lass -- Luck is improved to +0% to +39%.
Covering Fire -- Three 2-range missiles deal 3HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
Sami
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
Double Time -- Footsoldiers gain +1 movement and their attack is increased to +50%.
Victory March -- Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers can capture buildings instantly (even with 1 HP).
Colin
Units cost -20% less to build and lose -10% attack.
Gold Rush -- Funds are multiplied by 1.5x.
Power of Money -- Unit attack percentage increases by (3 * Funds / 1000)%.
Grit
Indirect units have +1 range and gain +20% attack. Direct units lose -20% attack (footsoldiers are normal).
Snipe Attack -- Indirect units gain +1 range and their attack is increased to +40%.
Super Snipe -- Indirect units gain +2 range and their attack is increased to +40%.
Olaf
Unaffected by snow, but rain affects him the same as snow would for others.
Blizzard -- Changes the weather to Snow for 1 day.
Winter Fury -- Enemy units lose 2HP (to a minimum of 0.1HP), and the weather changes to Snow for 1 day.
Sasha
Receives +100 income per property. Note that labs and towers do not count towards this.
Market Crash -- Reduces enemy power bar(s) by 10% per 5000 funds.
War Bonds -- Receives funds equal to 50% of the damage dealt when attacking enemy units.
Drake
Naval units gain +1 movement and +25 defense. Air units lose -20% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
Tsunami -- All enemy units lose 1 HP (to a minimum of 0.1HP) and half their fuel.
Typhoon -- All enemy units lose 2 HP (to a minimum of 0.1HP) and half their fuel. Weather changes to Rain for 1 day.
Eagle
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
Lightning Drive -- Air units attack and defense are increased to +20%.
Lightning Strike -- Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
Javier
Units gain +20% defense against indirect units. Comtowers grant all units additional +10% defense.
Tower Shield -- Indirect defense is increased to +40%. Comtower bonuses are doubled.
Tower of Power -- Indirect defense is increased to +80%. Comtower bonuses are tripled.
Jess
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
Turbo Charge -- Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Overdrive -- Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
Grimm
Units gain +30% attack, but lose -20% defense.
Knuckleduster -- All units' attack is increased to +50%.
Haymaker -- All units' attack is increased to +80%.
Kanbei
Units cost +20% more to build, but gain +30% attack and defense.
Morale Boost -- All units' attack is increased to +40%.
Samurai Spirit -- All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
Sensei
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
Copter Command -- Copters' attack is increased to +65%. 9HP unwaited infantry are placed on every owned, empty city.
Airborne Assault -- Copters' attack is increased to +65%. 9HP unwaited mechs are placed on every owned, empty city.
Sonja
Units gain +1 vision in Fog of War, and counterattacks do 1.5x more damage. All units have hidden HP, but have bad luck (-9% to +9% luck).
Enhanced Vision -- All units gain +1 vision, and can see into forests and reefs.
Counter Break -- All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
Adder
No day-to-day abilities.
Sideslip -- All units gain +1 movement.
Sidewinder -- All units gain +2 movement.
Flak
Luck on attacks is -9% to +24%.
Brute Force -- Luck range is changed to -19% to +49%.
Barbaric Blow -- Luck range is changed to -39% to +89%.
Hawke
Units gain +10% attack.
Black Wave -- All units gain +1HP, and all enemy units lose -1HP (to a minimum of 0.1HP).
Black Storm -- All units gain +2HP, and all enemy units lose -2HP (to a minimum of 0.1HP).
Jugger
Luck on attacks is -14% to +29%.
Overclock -- Luck range is changed to -24% to +54%.
System Crash -- Luck range is changed to -44% to +94%.
Kindle
All units (even air units) gain +40% attack while on urban terrain (HQs, bases, (air)ports, cities, labs, and comtowers).
Urban Blight -- All enemy units lose -3HP on urban terrain. Urban bonus is increased to +80%.
High Society -- Urban bonus is increased to +130%, and attack for all units is increased by +3% for every city owned.
Koal
Units (even air units) gain +10% attack power on roads.
Forced March -- All units gain +1 movement, and the road bonus is increased to +20%.
Trail of Woe -- All units gain +2 movement, and the road bonus is increased to +30%.
Lash
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
Terrain Tactics -- Movement cost for all terrain is reduced to 1, except in Snow.
Prime Tactics -- Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
Sturm
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
Meteor Strike -- A 2-range missile deals 4HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Meteor Strike II -- A 2-range missile deals 8HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Von Bolt
Units gain +10% attack and +10% defense.
Ex Machina -- A 2-range missile deals 3HP damage and prevents all affected enemy units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.

Note: All CO's get an additional +10% attack and defense boost on COP and SCOP



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