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Andy
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No day-to-day abilities.
Hyper Repair -- All units gain +2 HP.
Hyper Upgrade -- All units gain +5HP, +10% attack, and +1 movement.
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Hachi
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Units cost -10% less to build.
Barter -- Units cost -50% to build.
Merchant Union -- Units cost -50% and ground units can deploy from cities.
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Jake
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Units (even air units) gain +10% attack power on plains.
Beat Down -- Land indirects gain +1 range, and plains bonus is increased to +20%.
Block Rock -- Land indirects gain +1 range, plains bonus is increased to +40%, and vehicles gain +2 movement.
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Max
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Direct units gain +20% attack. Indirect units lose -10% attack and have -1 range.
Max Force -- Direct units gain +1 movement and their attack increases to +30%.
Max Blast -- Direct units gain +2 movement and their attack increases to +50%.
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Nell
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Luck on attacks is +0 to +19%.
Lucky Star -- Luck is improved to +0% to +59%.
Lady Luck -- Luck is improved to +0% to +99%.
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Rachel
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Units repair +1 additional HP (note: liable for costs).
Lucky Lass -- Luck is improved to +0% to +39%.
Covering Fire -- Three 2-range missiles deal 3HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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Sami
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Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
Double Time -- Footsoldiers gain +1 movement and their attack is increased to +50%.
Victory March -- Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers can capture buildings instantly (even with 1 HP).
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Colin
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Units cost -20% less to build and lose -10% attack.
Gold Rush -- Funds are multiplied by 1.5x.
Power of Money -- Unit attack percentage increases by (3 * Funds / 1000)%.
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Grit
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Indirect units have +1 range and gain +20% attack. Direct units lose -20% attack (footsoldiers are normal).
Snipe Attack -- Indirect units gain +1 range and their attack is increased to +40%.
Super Snipe -- Indirect units gain +2 range and their attack is increased to +40%.
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Olaf
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Unaffected by snow, but rain affects him the same as snow would for others.
Blizzard -- Changes the weather to Snow for 1 day.
Winter Fury -- Enemy units lose 2HP (to a minimum of 0.1HP), and the weather changes to Snow for 1 day.
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Sasha
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Receives +100 income per property. Note that labs and towers do not count towards this.
Market Crash -- Reduces enemy power bar(s) by 10% per 5000 funds.
War Bonds -- Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Drake
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Naval units gain +1 movement and +25 defense. Air units lose -20% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
Tsunami -- All enemy units lose 1 HP (to a minimum of 0.1HP) and half their fuel.
Typhoon -- All enemy units lose 2 HP (to a minimum of 0.1HP) and half their fuel. Weather changes to Rain for 1 day.
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Eagle
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Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
Lightning Drive -- Air units attack and defense are increased to +20%.
Lightning Strike -- Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Javier
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Units gain +20% defense against indirect units. Comtowers grant all units additional +10% defense.
Tower Shield -- Indirect defense is increased to +40%. Comtower bonuses are doubled.
Tower of Power -- Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Jess
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Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
Turbo Charge -- Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
Overdrive -- Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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Grimm
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Units gain +30% attack, but lose -20% defense.
Knuckleduster -- All units' attack is increased to +50%.
Haymaker -- All units' attack is increased to +80%.
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Kanbei
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Units cost +20% more to build, but gain +30% attack and defense.
Morale Boost -- All units' attack is increased to +40%.
Samurai Spirit -- All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Sensei
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Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
Copter Command -- Copters' attack is increased to +65%. 9HP unwaited infantry are placed on every owned, empty city.
Airborne Assault -- Copters' attack is increased to +65%. 9HP unwaited mechs are placed on every owned, empty city.
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Sonja
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Units gain +1 vision in Fog of War, and counterattacks do 1.5x more damage. All units have hidden HP, but have bad luck (-9% to +9% luck).
Enhanced Vision -- All units gain +1 vision, and can see into forests and reefs.
Counter Break -- All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Adder
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No day-to-day abilities.
Sideslip -- All units gain +1 movement.
Sidewinder -- All units gain +2 movement.
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Flak
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Luck on attacks is -9% to +24%.
Brute Force -- Luck range is changed to -19% to +49%.
Barbaric Blow -- Luck range is changed to -39% to +89%.
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Hawke
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Units gain +10% attack.
Black Wave -- All units gain +1HP, and all enemy units lose -1HP (to a minimum of 0.1HP).
Black Storm -- All units gain +2HP, and all enemy units lose -2HP (to a minimum of 0.1HP).
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Jugger
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Luck on attacks is -14% to +29%.
Overclock -- Luck range is changed to -24% to +54%.
System Crash -- Luck range is changed to -44% to +94%.
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Kindle
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All units (even air units) gain +40% attack while on urban terrain (HQs, bases, (air)ports, cities, labs, and comtowers).
Urban Blight -- All enemy units lose -3HP on urban terrain. Urban bonus is increased to +80%.
High Society -- Urban bonus is increased to +130%, and attack for all units is increased by +3% for every city owned.
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Koal
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Units (even air units) gain +10% attack power on roads.
Forced March -- All units gain +1 movement, and the road bonus is increased to +20%.
Trail of Woe -- All units gain +2 movement, and the road bonus is increased to +30%.
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Lash
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Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
Terrain Tactics -- Movement cost for all terrain is reduced to 1, except in Snow.
Prime Tactics -- Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Sturm
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Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
Meteor Strike -- A 2-range missile deals 4HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
Meteor Strike II -- A 2-range missile deals 8HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Von Bolt
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Units gain +10% attack and +10% defense.
Ex Machina -- A 2-range missile deals 3HP damage and prevents all affected enemy units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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